Difference between revisions of "User Interface Engineering"

From MPDLMediaWiki
Jump to navigation Jump to search
m
m
Line 32: Line 32:
Applied Methods
Applied Methods


* Usability Interviews: "Thinking Aloud"<ref name="Thinking Aloud">[http://en.wikipedia.org/wiki/Think_aloud_protocol Wikipedia]</ref>
* Usability Interviews: "Thinking Aloud"<ref name="Thinking Aloud">[http://en.wikipedia.org/wiki/Comparison_of_usability_evaluation_methods Wikipedia - Comparison of Usability Methods]</ref>
* Expert Interviews: "Rapid Prototyping" and "Paper Prototypes"
* Expert Interviews: "Rapid Prototyping" and "Paper Prototypes"
* UIE Workshops: "Card Sorting" and "Wireframes"
* UIE Workshops: "Card Sorting" and "Wireframes"

Revision as of 16:31, 15 June 2009

This is a protected page.

Welcome to UIE[edit]

UIE-Process

Human Centered Design

The UIE Team actively participates in the release process of applications, with influence on scope, design and implementation. User Interface Engineering (UIE) shapes usability, accompanying all phases from requirements to specification and productive deployment.

The approach aims at establishing a 'Usability Engineering Lifecycle' for interfaces developed at the Max Planck Digital Library. The first interfaces to go through a complete lifecycle is the eSciDoc publication management solution (PubMan). Interfaces for digital collections of books and images are addressed as well.

Another goal is to balance design, (user)performance and accessibility as far as possible and at the same time keep an eye on browser compatibility.


Because it’s neither the developer’s, nor the organization’s interface. It’s the user’s interface.

UIE Fields of work[edit]

Interface Conception & Design by Prototyping

From early drafts to productive use, each interface is designed and visualized using interface prototypes to provide an outlook on the solution at an early point in time. Short iteration cycles enable usability evaluation right from the beginning. Optimal information architecture and metaphors can be designed in close cooperation with users, making usability more predictable.

Analysis & Evaluation

Detailed evaluation of the human machine interface is an effective method for designing a better user experience. Modern web applications are expected to deliver a high degree of usability. User participation within the development process is essential to meet those expectations. To balance the developer’s perspective, proven methods such as workshops and usability tests are applied to ensure the necessary degree of user participation in interface development.

Applied Methods

  • Usability Interviews: "Thinking Aloud"[1]
  • Expert Interviews: "Rapid Prototyping" and "Paper Prototypes"
  • UIE Workshops: "Card Sorting" and "Wireframes"

Interface Development

Within the institutes of the Max Planck Society there are many different needs for new or improved software solutions. It is almost impossible to build individual GUIs on top of them. Interfaces developed by UIE use basic patterns, based upon a style guide for web applications. As far as possible, new services are built on reusable components, so that new interface elements will be implemented along with proven ones. Every component has a defined pattern, css definitions and (JavaScript) behaviour and is documented in detail.

Featured Projects
Featured.png
Featured.png
Featured.png



References[edit]