Interface Conception & Design

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Introduction[edit]

UIE-Process


The UIE Team actively participates in the release process of applications, with influence on scope, design and implementation. User Interface Engineering (UIE) shapes usability, accompanying all phases from requirements to specification and productive deployment.

The approach aims at establishing a 'Usability Engineering Lifecycle'[1] for interfaces developed at the Max Planck Digital Library. The first interfaces to go through a complete life cycle is the eSciDoc publication management solution (PubMan). Interfaces for digital collections of books and images are addressed as well.

A long term goal is to balance design, (user)performance and accessibility as far as possible because interfaces need to reflect also the cultural and organizational affiliation. For web applications browser compatibility is considered as well.


Because it’s neither the developer’s, nor the organization’s interface. It’s the user’s interface.

Pattern Library[edit]

Prototyping[edit]

Before implementation starts an interface is shaped by rapid prototyping first with a prototype application. Prototyping reveals a lot of questions to be answered either by functional specification implementation design or interaction. It saves interface development from tedious and time consuming trail and error approaches.

Prototypes are very close to the application and can even be tested with users before development starts.

Application Style Guide[edit]

Visual Design[edit]

Interface Conception & Design by Prototyping


  1. Deborah J. Mayhew (1999): The Usability Engineering Lifecycle. A Practitioner's Handbook for User Interface Design. Morgan Kaufmann